it's a chicken! (
thegoofball) wrote2019-06-21 07:45 pm
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•daybreak app
PLAYER INFORMATION
NAME: Avery
CONTACT:
daintily, Avery#8156
OTHER CHARACTER(S) IN GAME: Hieke, Adelaide Cooke
CANON INFORMATION
CHARACTER NAME: Lance
CANON: Voltron: Legendary Defender
HISTORY: The wiki is here, but as it’s rather lacking with actual character history, a write up follows. I’m sorry in advance.
Not much is known about Lance’s life prior to enrolling in the Galaxy Garrison - what we do know is he was born and raised in Cuba, near Varadero, and was originally in the cargo pilot track before he was able to take Keith’s spot as a fighter pilot after Keith left the Garrison.
He’s assigned to a team with Pidge Gunderson and Hunk - and it’s not great. The trio is consistently failing their simulations, and there’s a lack of teamwork between them. But after Takashi “Shiro” Shirogane reappears after being missing for a year after a doomed mission alongside Commander Sam Holt and his son Matt, that doesn’t really matter because (alongside Keith) they manage to break Shiro out of Garrison observation and learn that he has been held captive the entire time by a race of aliens known as the Galra, who are looking for something called “Voltron”.
The five end up finding a piece of Voltron very quickly after that - said piece being a giant, blue, mechanical lion that’s been hidden in a cave in the desert near the Garrison that decides Lance is an acceptable pilot and lets all of the humans on board before taking off into space and through a wormhole. It brings them to the Castle of Lions, home to Princess Allura of Altea, her pet mice, and her butler/advisor/friend? Coran….and nobody else, because they’re the only surviving Alteans left after being in cryostasis for ten thousand years. The two are quick to explain what’s going on with the Galra (a race of angry, purple aliens) and why they’re so awful, and what Voltron is. Allura informs the humans they’re the new Paladins of Voltron, and they’re officially in the war against the Galra.
Lance, already with his Lion, doesn’t have to go hunting for his. He escorts Hunk to the Galra outpost where the Yellow Lion is hidden, and then when all Lions have been found and bonded with, they form Voltron - a humanoid mishmash of their Lions, with the Blue Lion forming one of the legs - in order to take down Sendak, a Galra general that’s been tasked to take them out. Unfortunately, Sendak survives, and while they’re celebrating their first victory as Voltron Galra are able to sabotage the Castle and plant a bomb that destroys the castle’s balmeran crystal (which enables the castle to become a spaceship, so something pretty important) - and that nearly kills Lance. Luckily, destroying the crystal doesn’t destroy all of the Castle’s function, and Lance is bundled into a healing pod as Hunk and Coran try to find a balmera in order to get a crystal to replace the one that was destroyed.
When Lance wakes from his time in the pod, the crystal has been found and recovered and there’s plans to liberate the balmera (which is both a living organism and a planet with people living on it) from Galra control. While on their way, they run into the trio of Rolo, Nyma, and Beezer, who almost manage to steal the Blue Lion when Lance takes Nyma on a joyride and ends up tied to a tree, because the three want to erase their criminal records by working alongside the Galra and cashing in on the bounty set out on the Lions. They have a change of heart, so it’s only a minor hiccup in their effort to rescue the balmera and the species living alongside her. The bigger hiccup comes in the form of a Robeast - an abomination made by the magic of Galra druids - but the balmera, rejuvenated by Allura completing an ancient Altean ritual, encases the Robeast in crystal so their goose doesn’t get cooked. It’s the start of big things for the Paladins and the Alteans, even after they have to destroy the rogue AI of King Alfor, Allura’s father, and Allura gets captured when they try to raid a Galra base. They do manage to discover the source of the Galra’s power - an energy source known as quintessence, which they later discover they obtain through destroying wholeass planets. They also learn of Zarkon’s connection to Voltron, how he was the original Black Paladin and still has a connection to the Black Lion, when they go to rescue Allura.
Which is a successful mission, even if their escape is ruined by an attack that leaves the wormhole they’re using unstable, shooting out the Lions into all different parts of the galaxy. Lance and Hunk end up on a planet home to mermaids and the Baku - a carnivorous, mind-controlling sea serpent they fight and kill, freeing the mermaids before they can be reunited with the rest of their team. Afterwards, they end up following a bizarre, spore distress signal to the planet Olkari and help liberate their people from Galra control, because the Galra had been forcing the Olkari - one of the most technologically advanced races on this side of the universe - into building a superweapon for them, which the Paladins handily destroy. They can’t stick around Olkari for long, because they’re still being hunted down by Zarkon, but with their teludav (fancy alien tech, part of what makes the wormholes happen) out of commission they need to find parts to repair it. That leads them to...a space mall. Where Lance spends his time scavenging the fountains with Pidge, trying to get enough GAC (space bucks) to buy a retro video game console from a store selling Earthling goods from the 80s. They also get a Kaltenecker free with purchase! (Kaltenecker is a cow. Because, you know. Aliens abduct cows!)
They also discover the existence of the Blades of Marmora, a force of Galra who have been fighting against Zarkon’s control, and that Keith has a connection to them. (The connection is, surprise! Keith is half-Galra!) They begin working alongside them, and the Blades point them in the direction of a prisoner that would be a good ally because of their intelligence, and Lance joins Shiro and Pidge on the mission to break him out of prison. The prisoner, Slav, joins the team, and they begin preparations for taking Zarkon on headfirst.
They manage to eek out a win, if putting Zarkon on life-support counts as one, but it comes at the price of...Shiro mysteriously disappearing. Nobody knows where he went or how, but the show must go on and so there’s a shakeup in the Paladin lineup. Keith takes over as the Black Paladin and Leader, Allura gets accepted as the new Blue Paladin, and Lance switches over to the Red Lion. With all of the changes, the team kind of...falls apart. The rapport they built with Shiro has been destroyed, as Keith has a difficult time adjusting to his position as leader and controlling his rash impulses, and Allura tries to learn how to be a Paladin for the first time, and as Lance tries to reign Keith in and help Allura learn his ex-lion. Add on to the stress of trying to break out into diplomacy to gather more allies for Voltron and the introduction of Zarkon’s half-Altean son Lotor, it’s a wonder when they find their way through a rift in reality and in an alternate dimension where the Alteans won the war against the Galra and were subjugating species through mental conditioning that they didn’t just quit while they’re ahead.
While in the alternate reality, they find an interdimensional meteorite that could be extremely dangerous if it fell into enemy hands - so of Lotor manages to steal the comet out from them. Though the discovery that Shiro is alive and they can reunite with him is a bonus, the team also manages to piece together that Lotor is planning on using the material from the comet and a teludav lens that he’s stolen to pass through the gaps in reality to grab pure quintessence - which is extra bad news on top of the fact that Zarkon is back in action and Keith is getting a divorce from Team Voltron.
With Shiro’s return to the team, Keith begins through himself into working with and training alongside the Blade of Marmora, to the point it begins to put everyone else in danger when Keith isn’t there to pilot the Black Lion. Shiro is, luckily, able to reconnect with Black and take on their role, letting Keith join the Blade as a permanent member as the rest of the team turn to gathering more allies to form the Coalition. One of the vital players ends up being Pidge’s brother, Matt Holt, and the Coalition eventually gets enough strength to make an attack on the Planet Naxzela.
Whiiiich turns out to be a trap set by Zarkon’s (Altean!! There are so many more Alteans running around out there than Allura and Coran knew about!!) Haggar, and the planet very nearly explodes with Voltron trapped by the planet’s gravity. Lance is able to encourage Allura to open up her abilities as an Altean - because they have weird space magic that’s unspecified and kind of OP - and they’re able to get out of dodge. It’s not much of a save because the planet’s detonation by Galra cruiser blast would still take out the Coalition forces gathered there and none of their ships have the ability to take out the shield protecting the cruiser canons unless someone does something INCREDIBLY self-sacrificial (looking at you, Keith)...means they could very well all still die.
Conveniently, Lotor appears to disable the last remaining Galra cruiser’s weaponry in a ship he made out of the comet he stole, and asks the Coalition for an allegiance. There’s not much of a choice, and Lotor is brought on board as an ally/prisoner. Zarkon tries to strike a deal to exchange Lotor for Sam Holt - Pidge and Matt’s father - but that backfires on him when Lotor ends up killing Zarkon in combat and they’re manage to rescue Sam anyways. With Zarkon Dead For Reals, the Galra fall into chaos and infighting. Some generals try to sabotage their competition or get a leg up in their efforts to ascend to the throne, including a general who uploads a virus into the forests of Olkari, using their interfaceable flora against them, and tries to trap Voltron. They’re able to break free of the plant by access the astral plane together, where Lance has the unsettling experience of Shiro calling out to him, but being unable to hear what he’s trying to say. (Shiro does not remember this happening, when pressed about it, which makes it a little difficult for Lance to insist that Shiro has the Coalition’s best interest at heart when Allura approaches him to discuss how he’s been acting strangely. He does manage to unlock a sword form on his bayard, though, so that’s a plus!)
Lotor manages to ascend to the throne through a ritual known as the Kral Zera, and decrees that his plan as the new emperor is to find a source of quintessence that doesn’t require destroying planets or horrible deaths - to bring peace to the universe. He lets the Paladins + Coran onto the Galra flagship, where Pidge, Hunk, and Lance have fun reprogramming a sentry and running amok on the ship as everyone gets down to business. Lotor and Allura manage to find a map to a place(?) called Oriande, which is the birthplace of Altean alchemy/space magic. He believes going there will help them find a way to access the quintessence field Zarkon and Alfor (Allura’s father) did ten thousand years ago, before the destruction of the Galra homeplanet Daibazaal and the start of the Galra’s rampage against the universe. Oriande is guarded by a white, magical lion which means that Allura and Lotor must go in alone, while the rest of the team are stuck in a ship that’s out of power until Allura returns. Shiro approaches Lance, concerned about his lack of memory and not feeling like himself, but ultimately there’s not much to be done.
The next step, after Allura and Lotor return, is using the remains of the interdimensional comet Lotor stole to begin crafting new ships that can be used to access the quintessence field. There’s the continued pressure of maintaining order in the Galra empire (not everyone has accepted Lotor’s prospects of a peaceful Galra empire), and making sure things don’t go too terribly wrong. When Sendak, heading an anti-Lotor faction of the Galra destroys the Omega shield protecting a Galra outpost from the solar flares of the stars it’s near, it’s Voltron who goes out to do repairs. It very nearly goes wrong because there is something going on with Shiro, and Lance….Well. Lance pushes Allura out of the way of some crazy energy discharge and, well. Dies. But it’s fine! Because Alteans are OP with their space magic and he’s not dead enough to be beyond recovery.
Land gets to have a break from having to deal with everything going on by enjoying a game of Monsters & Mana, which is the last fun thing that happens. Because then Keith returns, two years older thanks to time shenanigans that were a side-effect of his mission for the Blade, and with him is his mother and an Altean girl named Romelle. Romelle quickly informs everyone that Lotor cannot be trusted - because this whole time he has had a secret colony of Altean refugees hidden away and he’s been using those Alteans as a source of quintessence. The team turns on Lotor, who gets rescued and dragged away by...Shiro. Because, you see, this whole time since returning to the team it hasn’t been Shiro. It’s been a Shiro, but one under Haggar’s thumb. He snaps and attacks the team, before grabbing Lotor and fleeing. He activates a virus that disables the castleship’s systems, and Keith enters pursuit while everyone else needs to find a way to eliminate the virus and save the ship and fight off Lotor’s generals when they appear to pilot the ships that Allura made on Lotor’s request.
It’s a dire thing, especially after Lotor rejects his generals because they’re not super on board with his plan and is able to combine the ships into his own Voltron knockoff that has the ability to pass through rifts in reality into the quintessence field and the team is down a head while Keith tries to save Shiro and bring him back. He’s ultimately successful, and the Paladins are able to form Voltron and fight Lotor in the quintessence field. Unfortunately, the quintessence field can corrupt those who are in it - which happened to Zarkon and his wife thousands of years ago, and that they can see happening to Lotor and themselves. Allura is able to channel her Altean magic to overwhelm Lotor and his not-Voltron with raw power, and the task is done. Almost done - the battle with Lotor and the rifts left behind are growing bigger and bigger, meaning that unless they can find a way to close the rifts in one fell swoop, all of the universe and all realities will be destroyed. The only thing possible of doing that would be to overload the castleship’s teludav, which means destroying what’s been their base and home for the past year. There’s not much of a choice, so after taking what they can off the ship, they detonate it and close the rifts. They also manage to save Shiro, because while he died, his essence was left in the Black Lion - that was why Shiro had been calling out to Lance, because he had been trying to reach out to him - and Allura can pull that essence out and put it into the clone’s body, bringing body and mind together.
And now they turn their eyes to Earth - because not only did they rescue Sam Holt, they sent him back to earth with plans for the Castle of Lions. Now they get to go back to their real home, Alteans in tow. Unfortunately, making it back to Earth is going to be a trial they weren’t expecting. The blast from the Castle of Lions ended up displacing them through time - three years have passed with Voltron completely out of the picture. They learn of this when they run into two of Lotor’s generals acting as pirates. All the universe knows is Lotor and Voltron disappeared at the same time.
This makes things even more dire - so much time has passed and they have no idea what all has happened while they’ve been gone. The journey back to Earth isn’t an easy one - the Paladins get stranded without their Lions, they run across an all-powerful entity that tests their mettle as heroes (via a gameshow), and when they get back to Earth they find it’s been taken over by the Galra.
Because of course it was, and of course the Galra in charge is Sendak. He has a personal vendetta and wants to destroy the Paladin’s home - and have them watch. They do manage to sneak on Earth undetected, leaving the Lions on a nearby asteroid, and make their way to the Galaxy Garrison. There they reunite with Sam Holt and learn about the siege of Earth and what’s happened in the four years since they left. (They also get to reunite with their families - which is convenient, because one of Lance’s sisters, Veronica, is working with the Garrison.)
They begin hatching a plan to retake the Earth, which doesn’t go quite as planned but that does, eventually, succeed. Sendak gets taken out, and it seems the Earth is safe - until a mysterious mech appears from an unknown source. Things just can’t go easily for them. Voltron manages to defeat the mystery mech with the help of the IGF Atlas - the ship Sam Holt was able to create by blending together Earth technology with the Altean plans for the Castle of Lions - and then, finally, the Paladins are able to rest.
STRENGTHS: •Friendly - Lance is a people person. He likes attention and being the spotlight, and he’s good at just being someone you goof off with and hang around with. He’s friendly and outgoing, and he likes being around people. He likes talking with people and getting to know them, and he’s always supportive of the people he cares about. He’s always there to root for other people, and he’s open and casual with everyone. He likes joking around and goofing off with people, and mostly just enjoys the process of getting to know others.
•Compassionate - He cares deeply for the wellbeing of those around him, and is always trying to help people be the best they can be. He puts other people before himself, and wants to do things for the good of others. He would rather liberate planets than advance technology, because people come first. He loves people and he wants to save those that need to be saved. The happiness of others is incredibly important to him, and he just wants to help people find their happiness and their safety.
•Capable - While Lance is goofy and rarely serious, when it comes down to it he can get one what needs to be done. He puts his heart and soul into everything he does, and he comes out able to do everything that’s asked of him. He’s an excellent marksman and a skilled pilot, and when he takes things seriously he’s able to do the impossible. He can see a problem and come up with solutions to solve them handily, if he’s allowed to stretch his legs and do things his way. He’s not just the comedic relief - he is actually capable of handling himself and working through a problem to get to the best possible solution.
FLAWS: •Arrogant - Lance is vain, and likes to act like he’s the best there ever this. This leads to him being antagonistic to those he deems “rivals”, complete with petty jealousy and constantly trying to one up them. He puts a lot of stake into being better than others and proving that he’s better than them. Part of that is from fear of being replaced, but some of that is just because he gets into moods and moments where he feels like he’s on top of the world, and he feels like the only thing he can do and the only way he can prove himself is by being overly confident and full of himself. This also comes out in being incredibly headstrong, and unwilling to back down if he feels he’s being challenged.
•Insecure - For all the bravado Lance has, he’s deeply, deeply insecure and full of self-doubt. He overthinks everything he does, and never feels like what he’s doing is good enough. He’s so certain he’s replaceable, expendable, that he can’t fathom people wanting him around. He puts up an act of confidence - but in the end it’s just an act and he can’t help but feel like he’s not good enough, or that he doesn’t deserve the things he’s been given or worked towards. It’s contradictory, but that’s just how it be.
•Self-sacrificial - Lance puts the wellbeing of others before himself. That’s just a fact. However, this comes as a detriment to his own wellbeing. There are multiple instances in canon of him taking the hit for somebody else, and being put out of commission for what he does. He doesn’t regret it either time, but he values his own life so little compared to where he puts others. His own life isn’t important, as long as he can save somebody else.
CANON ABILITIES: •Marksmanship - Lance is an excellent shot, capable of using multiple types of firearms
•Pilot - Lance can pilot multiple forms of ship, to varying degrees of success.
•Asides from that he’s mostly just a normal human.
AU INFORMATION
AU CHARACTER NAME: Lance Alvarez
AGE: 18
GRADE: Undergrad
AU BACKSTORY: •Lance was born in Cuba, just miles from Varadero beach. He’s one of the youngest in his rather large family. His family has a history of being Hunters or in any number of Rune Guard groups, so he’s aware of the supernatural, even though their skillset is completely mundane.
•At the age of 16, Lance’s family makes the decision to move to Arizona. His older sister Veronica begins working with the Rune Guard group known as the Garrison.
•Lance struggles to adapt to life in America, but he eventually finds his way around things. He plans to follow his sister into the Garrison, once he finishes school.
•And then he develops his Flame abilities at the age of 17. His family agrees he should finish up high school, and then move on to a school where he can learn how to control his newfound powers.
•He graduates high school, and then begins to attend Daybreak.
AU PERSONALITY DEVIATION: Lance is more genuinely confident than his canon counterpart. He hasn’t encountered the fights and misfortunes of his canon self, so he’s more sure of himself and he’s abilities. He’s somehow even cockier and even more of a showoff, and he doesn’t care as deeply or as genuinely for the struggles of others, because he’s never really faced other people struggling in ways he couldn’t comprehend.
RACE: Human
SECRET SOCIETY: While many members of his family have been in the Rune Guard or have been Hunters, Lance has little connection to them. Now that he’s developed Flame powers, though, he’s been recruited to Daybreak and might eventually join a group.
POWERS: •Ice Generation & Manipulation - Lance can generate ice from thin air, and shape it to his will. At his current state he can’t produce much, but with training he’ll be able to create enough ice to, say, cover a building or create a mountain.
•Sonic Shenanigans - Both the ability to create supersonic noises that can shatter glass and cause a landslide, and echolocation.
•Weapon Summoning - He can summon three different types of weapons - an assault rifle, a sniper rifle with a thermal scope, and a greatsword. Neither type of gun consumes ammo.
•Energy Projection - Basically the ability to generate and project energy, similar to a laser. Power levels range from a bright light, to something that could pierce through metal.
HOUSING: No preference!
RP SAMPLE
INTERVIEW SAMPLE PROMPT
(The following scenario is available to all characters who are apping in and is considered canon - before formal admittance into Daybreak Academy the administrative staff will give a series of questions and prompts to get a better feel for the character. Respond to the prompts in-character. Characters may lie, mark if they do with the word "lie" in parenthesis after the question answer.)
1. WHAT DO YOU MOST DESIRE FOR YOUR EDUCATIONAL EXPERIENCE?
Oh, man, that’s a hard one. [Hmmm.] Probably getting to the top, you know? Really proving myself out there.
2. WHAT DO YOU HOPE TO ACHIEVE IN THE FUTURE?
What don’t I hope to achieve? [He laughs.] But, I’d like to join the Garrison. Really help my sister out.
5. WHAT DO YOU FEEL MOST LIMITS YOU FROM ACHIEVING YOUR TRUE POTENTIAL?
Pssh, nothing. [He says, not feeling confident in that at all.] Nothing’s going to hold me back.
6. WHAT COURSE WORK EXCITES YOU? WHY?
The practical stuff, when you can really get hands on with something. It’s the easiest way to learn!
7. WHAT COURSE WORK DO YOU DETEST MOST? WHY?
Essays. They’re just so boring. [He groans.] It’s all, “write this and this and use this many words!” and it just. Ugh. So boring.
8. WHAT ACTIVITIES DO YOU PARTICIPATE IN OUTSIDE YOUR EDUCATION?
Used to go swimming a lot, before being moved out to a desert. Then I just kind of did whatever the people I was hanging with were doing. You know, kicking around stores, playing whatever sports we could, the usual.
10. WHEN UNDER PRESSURE OF A TIGHT DEADLINE, HOW DO YOU RESPOND?
Nobody handles pressure as well as me. [He says, being a big fat liar who lies.] I keep it calm, cool, and collected.
11. WHAT DO YOU EXPECT FROM YOUR PEERS?
The best! If I’m bringing my A game, everyone else should be bringing their A game too.
12. WHEN WORKING IN A GROUP, HOW DO YOU ORGANIZE TO ACHIEVE YOUR ULTIMATE GOAL?
You figure out what everyone’s best at, right? And then you go from there. Say someone’s really got the brains, put them on research and then have the artsy person actually put the thing together.
15. WHAT ABOUT THE FUTURE DO YOU FEAR THE MOST?
There’s nothing I’m afraid of. I mean, yeah, sure, Nightfall’s coming, whatever, but we’re going to fix that all right up and everything will be like nothing ever happened.
NAME: Avery
CONTACT:
OTHER CHARACTER(S) IN GAME: Hieke, Adelaide Cooke
CANON INFORMATION
CHARACTER NAME: Lance
CANON: Voltron: Legendary Defender
HISTORY: The wiki is here, but as it’s rather lacking with actual character history, a write up follows. I’m sorry in advance.
Not much is known about Lance’s life prior to enrolling in the Galaxy Garrison - what we do know is he was born and raised in Cuba, near Varadero, and was originally in the cargo pilot track before he was able to take Keith’s spot as a fighter pilot after Keith left the Garrison.
He’s assigned to a team with Pidge Gunderson and Hunk - and it’s not great. The trio is consistently failing their simulations, and there’s a lack of teamwork between them. But after Takashi “Shiro” Shirogane reappears after being missing for a year after a doomed mission alongside Commander Sam Holt and his son Matt, that doesn’t really matter because (alongside Keith) they manage to break Shiro out of Garrison observation and learn that he has been held captive the entire time by a race of aliens known as the Galra, who are looking for something called “Voltron”.
The five end up finding a piece of Voltron very quickly after that - said piece being a giant, blue, mechanical lion that’s been hidden in a cave in the desert near the Garrison that decides Lance is an acceptable pilot and lets all of the humans on board before taking off into space and through a wormhole. It brings them to the Castle of Lions, home to Princess Allura of Altea, her pet mice, and her butler/advisor/friend? Coran….and nobody else, because they’re the only surviving Alteans left after being in cryostasis for ten thousand years. The two are quick to explain what’s going on with the Galra (a race of angry, purple aliens) and why they’re so awful, and what Voltron is. Allura informs the humans they’re the new Paladins of Voltron, and they’re officially in the war against the Galra.
Lance, already with his Lion, doesn’t have to go hunting for his. He escorts Hunk to the Galra outpost where the Yellow Lion is hidden, and then when all Lions have been found and bonded with, they form Voltron - a humanoid mishmash of their Lions, with the Blue Lion forming one of the legs - in order to take down Sendak, a Galra general that’s been tasked to take them out. Unfortunately, Sendak survives, and while they’re celebrating their first victory as Voltron Galra are able to sabotage the Castle and plant a bomb that destroys the castle’s balmeran crystal (which enables the castle to become a spaceship, so something pretty important) - and that nearly kills Lance. Luckily, destroying the crystal doesn’t destroy all of the Castle’s function, and Lance is bundled into a healing pod as Hunk and Coran try to find a balmera in order to get a crystal to replace the one that was destroyed.
When Lance wakes from his time in the pod, the crystal has been found and recovered and there’s plans to liberate the balmera (which is both a living organism and a planet with people living on it) from Galra control. While on their way, they run into the trio of Rolo, Nyma, and Beezer, who almost manage to steal the Blue Lion when Lance takes Nyma on a joyride and ends up tied to a tree, because the three want to erase their criminal records by working alongside the Galra and cashing in on the bounty set out on the Lions. They have a change of heart, so it’s only a minor hiccup in their effort to rescue the balmera and the species living alongside her. The bigger hiccup comes in the form of a Robeast - an abomination made by the magic of Galra druids - but the balmera, rejuvenated by Allura completing an ancient Altean ritual, encases the Robeast in crystal so their goose doesn’t get cooked. It’s the start of big things for the Paladins and the Alteans, even after they have to destroy the rogue AI of King Alfor, Allura’s father, and Allura gets captured when they try to raid a Galra base. They do manage to discover the source of the Galra’s power - an energy source known as quintessence, which they later discover they obtain through destroying wholeass planets. They also learn of Zarkon’s connection to Voltron, how he was the original Black Paladin and still has a connection to the Black Lion, when they go to rescue Allura.
Which is a successful mission, even if their escape is ruined by an attack that leaves the wormhole they’re using unstable, shooting out the Lions into all different parts of the galaxy. Lance and Hunk end up on a planet home to mermaids and the Baku - a carnivorous, mind-controlling sea serpent they fight and kill, freeing the mermaids before they can be reunited with the rest of their team. Afterwards, they end up following a bizarre, spore distress signal to the planet Olkari and help liberate their people from Galra control, because the Galra had been forcing the Olkari - one of the most technologically advanced races on this side of the universe - into building a superweapon for them, which the Paladins handily destroy. They can’t stick around Olkari for long, because they’re still being hunted down by Zarkon, but with their teludav (fancy alien tech, part of what makes the wormholes happen) out of commission they need to find parts to repair it. That leads them to...a space mall. Where Lance spends his time scavenging the fountains with Pidge, trying to get enough GAC (space bucks) to buy a retro video game console from a store selling Earthling goods from the 80s. They also get a Kaltenecker free with purchase! (Kaltenecker is a cow. Because, you know. Aliens abduct cows!)
They also discover the existence of the Blades of Marmora, a force of Galra who have been fighting against Zarkon’s control, and that Keith has a connection to them. (The connection is, surprise! Keith is half-Galra!) They begin working alongside them, and the Blades point them in the direction of a prisoner that would be a good ally because of their intelligence, and Lance joins Shiro and Pidge on the mission to break him out of prison. The prisoner, Slav, joins the team, and they begin preparations for taking Zarkon on headfirst.
They manage to eek out a win, if putting Zarkon on life-support counts as one, but it comes at the price of...Shiro mysteriously disappearing. Nobody knows where he went or how, but the show must go on and so there’s a shakeup in the Paladin lineup. Keith takes over as the Black Paladin and Leader, Allura gets accepted as the new Blue Paladin, and Lance switches over to the Red Lion. With all of the changes, the team kind of...falls apart. The rapport they built with Shiro has been destroyed, as Keith has a difficult time adjusting to his position as leader and controlling his rash impulses, and Allura tries to learn how to be a Paladin for the first time, and as Lance tries to reign Keith in and help Allura learn his ex-lion. Add on to the stress of trying to break out into diplomacy to gather more allies for Voltron and the introduction of Zarkon’s half-Altean son Lotor, it’s a wonder when they find their way through a rift in reality and in an alternate dimension where the Alteans won the war against the Galra and were subjugating species through mental conditioning that they didn’t just quit while they’re ahead.
While in the alternate reality, they find an interdimensional meteorite that could be extremely dangerous if it fell into enemy hands - so of Lotor manages to steal the comet out from them. Though the discovery that Shiro is alive and they can reunite with him is a bonus, the team also manages to piece together that Lotor is planning on using the material from the comet and a teludav lens that he’s stolen to pass through the gaps in reality to grab pure quintessence - which is extra bad news on top of the fact that Zarkon is back in action and Keith is getting a divorce from Team Voltron.
With Shiro’s return to the team, Keith begins through himself into working with and training alongside the Blade of Marmora, to the point it begins to put everyone else in danger when Keith isn’t there to pilot the Black Lion. Shiro is, luckily, able to reconnect with Black and take on their role, letting Keith join the Blade as a permanent member as the rest of the team turn to gathering more allies to form the Coalition. One of the vital players ends up being Pidge’s brother, Matt Holt, and the Coalition eventually gets enough strength to make an attack on the Planet Naxzela.
Whiiiich turns out to be a trap set by Zarkon’s (Altean!! There are so many more Alteans running around out there than Allura and Coran knew about!!) Haggar, and the planet very nearly explodes with Voltron trapped by the planet’s gravity. Lance is able to encourage Allura to open up her abilities as an Altean - because they have weird space magic that’s unspecified and kind of OP - and they’re able to get out of dodge. It’s not much of a save because the planet’s detonation by Galra cruiser blast would still take out the Coalition forces gathered there and none of their ships have the ability to take out the shield protecting the cruiser canons unless someone does something INCREDIBLY self-sacrificial (looking at you, Keith)...means they could very well all still die.
Conveniently, Lotor appears to disable the last remaining Galra cruiser’s weaponry in a ship he made out of the comet he stole, and asks the Coalition for an allegiance. There’s not much of a choice, and Lotor is brought on board as an ally/prisoner. Zarkon tries to strike a deal to exchange Lotor for Sam Holt - Pidge and Matt’s father - but that backfires on him when Lotor ends up killing Zarkon in combat and they’re manage to rescue Sam anyways. With Zarkon Dead For Reals, the Galra fall into chaos and infighting. Some generals try to sabotage their competition or get a leg up in their efforts to ascend to the throne, including a general who uploads a virus into the forests of Olkari, using their interfaceable flora against them, and tries to trap Voltron. They’re able to break free of the plant by access the astral plane together, where Lance has the unsettling experience of Shiro calling out to him, but being unable to hear what he’s trying to say. (Shiro does not remember this happening, when pressed about it, which makes it a little difficult for Lance to insist that Shiro has the Coalition’s best interest at heart when Allura approaches him to discuss how he’s been acting strangely. He does manage to unlock a sword form on his bayard, though, so that’s a plus!)
Lotor manages to ascend to the throne through a ritual known as the Kral Zera, and decrees that his plan as the new emperor is to find a source of quintessence that doesn’t require destroying planets or horrible deaths - to bring peace to the universe. He lets the Paladins + Coran onto the Galra flagship, where Pidge, Hunk, and Lance have fun reprogramming a sentry and running amok on the ship as everyone gets down to business. Lotor and Allura manage to find a map to a place(?) called Oriande, which is the birthplace of Altean alchemy/space magic. He believes going there will help them find a way to access the quintessence field Zarkon and Alfor (Allura’s father) did ten thousand years ago, before the destruction of the Galra homeplanet Daibazaal and the start of the Galra’s rampage against the universe. Oriande is guarded by a white, magical lion which means that Allura and Lotor must go in alone, while the rest of the team are stuck in a ship that’s out of power until Allura returns. Shiro approaches Lance, concerned about his lack of memory and not feeling like himself, but ultimately there’s not much to be done.
The next step, after Allura and Lotor return, is using the remains of the interdimensional comet Lotor stole to begin crafting new ships that can be used to access the quintessence field. There’s the continued pressure of maintaining order in the Galra empire (not everyone has accepted Lotor’s prospects of a peaceful Galra empire), and making sure things don’t go too terribly wrong. When Sendak, heading an anti-Lotor faction of the Galra destroys the Omega shield protecting a Galra outpost from the solar flares of the stars it’s near, it’s Voltron who goes out to do repairs. It very nearly goes wrong because there is something going on with Shiro, and Lance….Well. Lance pushes Allura out of the way of some crazy energy discharge and, well. Dies. But it’s fine! Because Alteans are OP with their space magic and he’s not dead enough to be beyond recovery.
Land gets to have a break from having to deal with everything going on by enjoying a game of Monsters & Mana, which is the last fun thing that happens. Because then Keith returns, two years older thanks to time shenanigans that were a side-effect of his mission for the Blade, and with him is his mother and an Altean girl named Romelle. Romelle quickly informs everyone that Lotor cannot be trusted - because this whole time he has had a secret colony of Altean refugees hidden away and he’s been using those Alteans as a source of quintessence. The team turns on Lotor, who gets rescued and dragged away by...Shiro. Because, you see, this whole time since returning to the team it hasn’t been Shiro. It’s been a Shiro, but one under Haggar’s thumb. He snaps and attacks the team, before grabbing Lotor and fleeing. He activates a virus that disables the castleship’s systems, and Keith enters pursuit while everyone else needs to find a way to eliminate the virus and save the ship and fight off Lotor’s generals when they appear to pilot the ships that Allura made on Lotor’s request.
It’s a dire thing, especially after Lotor rejects his generals because they’re not super on board with his plan and is able to combine the ships into his own Voltron knockoff that has the ability to pass through rifts in reality into the quintessence field and the team is down a head while Keith tries to save Shiro and bring him back. He’s ultimately successful, and the Paladins are able to form Voltron and fight Lotor in the quintessence field. Unfortunately, the quintessence field can corrupt those who are in it - which happened to Zarkon and his wife thousands of years ago, and that they can see happening to Lotor and themselves. Allura is able to channel her Altean magic to overwhelm Lotor and his not-Voltron with raw power, and the task is done. Almost done - the battle with Lotor and the rifts left behind are growing bigger and bigger, meaning that unless they can find a way to close the rifts in one fell swoop, all of the universe and all realities will be destroyed. The only thing possible of doing that would be to overload the castleship’s teludav, which means destroying what’s been their base and home for the past year. There’s not much of a choice, so after taking what they can off the ship, they detonate it and close the rifts. They also manage to save Shiro, because while he died, his essence was left in the Black Lion - that was why Shiro had been calling out to Lance, because he had been trying to reach out to him - and Allura can pull that essence out and put it into the clone’s body, bringing body and mind together.
And now they turn their eyes to Earth - because not only did they rescue Sam Holt, they sent him back to earth with plans for the Castle of Lions. Now they get to go back to their real home, Alteans in tow. Unfortunately, making it back to Earth is going to be a trial they weren’t expecting. The blast from the Castle of Lions ended up displacing them through time - three years have passed with Voltron completely out of the picture. They learn of this when they run into two of Lotor’s generals acting as pirates. All the universe knows is Lotor and Voltron disappeared at the same time.
This makes things even more dire - so much time has passed and they have no idea what all has happened while they’ve been gone. The journey back to Earth isn’t an easy one - the Paladins get stranded without their Lions, they run across an all-powerful entity that tests their mettle as heroes (via a gameshow), and when they get back to Earth they find it’s been taken over by the Galra.
Because of course it was, and of course the Galra in charge is Sendak. He has a personal vendetta and wants to destroy the Paladin’s home - and have them watch. They do manage to sneak on Earth undetected, leaving the Lions on a nearby asteroid, and make their way to the Galaxy Garrison. There they reunite with Sam Holt and learn about the siege of Earth and what’s happened in the four years since they left. (They also get to reunite with their families - which is convenient, because one of Lance’s sisters, Veronica, is working with the Garrison.)
They begin hatching a plan to retake the Earth, which doesn’t go quite as planned but that does, eventually, succeed. Sendak gets taken out, and it seems the Earth is safe - until a mysterious mech appears from an unknown source. Things just can’t go easily for them. Voltron manages to defeat the mystery mech with the help of the IGF Atlas - the ship Sam Holt was able to create by blending together Earth technology with the Altean plans for the Castle of Lions - and then, finally, the Paladins are able to rest.
STRENGTHS: •Friendly - Lance is a people person. He likes attention and being the spotlight, and he’s good at just being someone you goof off with and hang around with. He’s friendly and outgoing, and he likes being around people. He likes talking with people and getting to know them, and he’s always supportive of the people he cares about. He’s always there to root for other people, and he’s open and casual with everyone. He likes joking around and goofing off with people, and mostly just enjoys the process of getting to know others.
•Compassionate - He cares deeply for the wellbeing of those around him, and is always trying to help people be the best they can be. He puts other people before himself, and wants to do things for the good of others. He would rather liberate planets than advance technology, because people come first. He loves people and he wants to save those that need to be saved. The happiness of others is incredibly important to him, and he just wants to help people find their happiness and their safety.
•Capable - While Lance is goofy and rarely serious, when it comes down to it he can get one what needs to be done. He puts his heart and soul into everything he does, and he comes out able to do everything that’s asked of him. He’s an excellent marksman and a skilled pilot, and when he takes things seriously he’s able to do the impossible. He can see a problem and come up with solutions to solve them handily, if he’s allowed to stretch his legs and do things his way. He’s not just the comedic relief - he is actually capable of handling himself and working through a problem to get to the best possible solution.
FLAWS: •Arrogant - Lance is vain, and likes to act like he’s the best there ever this. This leads to him being antagonistic to those he deems “rivals”, complete with petty jealousy and constantly trying to one up them. He puts a lot of stake into being better than others and proving that he’s better than them. Part of that is from fear of being replaced, but some of that is just because he gets into moods and moments where he feels like he’s on top of the world, and he feels like the only thing he can do and the only way he can prove himself is by being overly confident and full of himself. This also comes out in being incredibly headstrong, and unwilling to back down if he feels he’s being challenged.
•Insecure - For all the bravado Lance has, he’s deeply, deeply insecure and full of self-doubt. He overthinks everything he does, and never feels like what he’s doing is good enough. He’s so certain he’s replaceable, expendable, that he can’t fathom people wanting him around. He puts up an act of confidence - but in the end it’s just an act and he can’t help but feel like he’s not good enough, or that he doesn’t deserve the things he’s been given or worked towards. It’s contradictory, but that’s just how it be.
•Self-sacrificial - Lance puts the wellbeing of others before himself. That’s just a fact. However, this comes as a detriment to his own wellbeing. There are multiple instances in canon of him taking the hit for somebody else, and being put out of commission for what he does. He doesn’t regret it either time, but he values his own life so little compared to where he puts others. His own life isn’t important, as long as he can save somebody else.
CANON ABILITIES: •Marksmanship - Lance is an excellent shot, capable of using multiple types of firearms
•Pilot - Lance can pilot multiple forms of ship, to varying degrees of success.
•Asides from that he’s mostly just a normal human.
AU INFORMATION
AU CHARACTER NAME: Lance Alvarez
AGE: 18
GRADE: Undergrad
AU BACKSTORY: •Lance was born in Cuba, just miles from Varadero beach. He’s one of the youngest in his rather large family. His family has a history of being Hunters or in any number of Rune Guard groups, so he’s aware of the supernatural, even though their skillset is completely mundane.
•At the age of 16, Lance’s family makes the decision to move to Arizona. His older sister Veronica begins working with the Rune Guard group known as the Garrison.
•Lance struggles to adapt to life in America, but he eventually finds his way around things. He plans to follow his sister into the Garrison, once he finishes school.
•And then he develops his Flame abilities at the age of 17. His family agrees he should finish up high school, and then move on to a school where he can learn how to control his newfound powers.
•He graduates high school, and then begins to attend Daybreak.
AU PERSONALITY DEVIATION: Lance is more genuinely confident than his canon counterpart. He hasn’t encountered the fights and misfortunes of his canon self, so he’s more sure of himself and he’s abilities. He’s somehow even cockier and even more of a showoff, and he doesn’t care as deeply or as genuinely for the struggles of others, because he’s never really faced other people struggling in ways he couldn’t comprehend.
RACE: Human
SECRET SOCIETY: While many members of his family have been in the Rune Guard or have been Hunters, Lance has little connection to them. Now that he’s developed Flame powers, though, he’s been recruited to Daybreak and might eventually join a group.
POWERS: •Ice Generation & Manipulation - Lance can generate ice from thin air, and shape it to his will. At his current state he can’t produce much, but with training he’ll be able to create enough ice to, say, cover a building or create a mountain.
•Sonic Shenanigans - Both the ability to create supersonic noises that can shatter glass and cause a landslide, and echolocation.
•Weapon Summoning - He can summon three different types of weapons - an assault rifle, a sniper rifle with a thermal scope, and a greatsword. Neither type of gun consumes ammo.
•Energy Projection - Basically the ability to generate and project energy, similar to a laser. Power levels range from a bright light, to something that could pierce through metal.
HOUSING: No preference!
RP SAMPLE
INTERVIEW SAMPLE PROMPT
(The following scenario is available to all characters who are apping in and is considered canon - before formal admittance into Daybreak Academy the administrative staff will give a series of questions and prompts to get a better feel for the character. Respond to the prompts in-character. Characters may lie, mark if they do with the word "lie" in parenthesis after the question answer.)
1. WHAT DO YOU MOST DESIRE FOR YOUR EDUCATIONAL EXPERIENCE?
Oh, man, that’s a hard one. [Hmmm.] Probably getting to the top, you know? Really proving myself out there.
2. WHAT DO YOU HOPE TO ACHIEVE IN THE FUTURE?
What don’t I hope to achieve? [He laughs.] But, I’d like to join the Garrison. Really help my sister out.
5. WHAT DO YOU FEEL MOST LIMITS YOU FROM ACHIEVING YOUR TRUE POTENTIAL?
Pssh, nothing. [He says, not feeling confident in that at all.] Nothing’s going to hold me back.
6. WHAT COURSE WORK EXCITES YOU? WHY?
The practical stuff, when you can really get hands on with something. It’s the easiest way to learn!
7. WHAT COURSE WORK DO YOU DETEST MOST? WHY?
Essays. They’re just so boring. [He groans.] It’s all, “write this and this and use this many words!” and it just. Ugh. So boring.
8. WHAT ACTIVITIES DO YOU PARTICIPATE IN OUTSIDE YOUR EDUCATION?
Used to go swimming a lot, before being moved out to a desert. Then I just kind of did whatever the people I was hanging with were doing. You know, kicking around stores, playing whatever sports we could, the usual.
10. WHEN UNDER PRESSURE OF A TIGHT DEADLINE, HOW DO YOU RESPOND?
Nobody handles pressure as well as me. [He says, being a big fat liar who lies.] I keep it calm, cool, and collected.
11. WHAT DO YOU EXPECT FROM YOUR PEERS?
The best! If I’m bringing my A game, everyone else should be bringing their A game too.
12. WHEN WORKING IN A GROUP, HOW DO YOU ORGANIZE TO ACHIEVE YOUR ULTIMATE GOAL?
You figure out what everyone’s best at, right? And then you go from there. Say someone’s really got the brains, put them on research and then have the artsy person actually put the thing together.
15. WHAT ABOUT THE FUTURE DO YOU FEAR THE MOST?
There’s nothing I’m afraid of. I mean, yeah, sure, Nightfall’s coming, whatever, but we’re going to fix that all right up and everything will be like nothing ever happened.